Untitled workflow
Untitled workflow
- By
- Use No Name
- Steps
- 13
- Connections
- 18
- Updated
- 10 Sept 2026
Inside this workflow
11 runs
Each run is the workflow’s own record: the model it called, the prompt it was given, and what came out.
- 01
Kịch bản — Crimson Sakura: Last Stand (30s, 9:16)
Text generatorchat-gpt-5-5 - 02
Crimson Sakura: Last Stand
Storyboard generatorstoryboard-opus-5- Input
- 01Go to run 01
ImageVideo
Prompt{{Text 1}} References: {{Image 1}} {{Image 2}}
- 03
Shadow Horde
Image generatornano-banana-2-lite- Input
Prompt### Character Shadow Horde Character design sheet for a fantasy wuxia film antagonist: THE SHADOW HORDE — a swarm of tar-black shadow beasts. Full-body turnaround of the archetype brute in the center (front view, large), flanked by two smaller full-body variants (a lean quadruped stalker and a crawling swarm-drone), plus a close-up head study in the lower corner. Design: bodies of liquid obsidian and dripping black tar, silhouettes fraying into smoke at the edges, jagged shard-plates erupting from shoulders and spine like broken volcanic glass, elongated clawed limbs, no visible faces except a horizontal slit of dim ember-orange glow where eyes should be, faint violet rim-light tracing every shard edge. Hulking brute is roughly three times human height, hunched, knuckle-dragging, with a cracked mask-like skull plate. Matte black on black, readable only through specular highlights and volumetric backlight. Neutral pale slate-grey studio backdrop with soft turntable shadow, subtle orthographic layout, thin annotation ticks for scale against a human silhouette. Cinematic high-fantasy VFX concept art, ultra-detailed, film production art department quality, cold desaturated palette with ember and violet accents. Film style lock — render the character EXACTLY in this visual style: Cinematic high-fantasy wuxia VFX spectacle — photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow, snow-capped peaks, blooming cherry trees, volumetric god rays, motion-blurred whip pans, hyper-saturated pink sakura particle systems against tar-black inky shadow bodies, turquoise mystic sigils, anamorphic bloom and lens flare, shallow depth in close-ups Character design sheet: in the center, show full-body standing front, side, and back views, strictly preserving the character and style described above. Around the main views, show detailed designs of the head, clothing, accessories, props, and a color palette. Pencil-style reference lines, guides, grids, and English annotations are allowed. Fill the composition without obvious empty areas, use a light background, and keep the visual style consistent.
- 04
Zhu Ying
Image generatornano-banana-2-lite- Input
Prompt### Character Zhu Ying, the sakura swordswoman Full-body character design sheet for a cinematic high-fantasy wuxia film, vertical layout. Subject: ZHU YING, a lone female sword immortal in her mid-twenties. Deep crimson dark-red silk robe with flowing wide sleeves, layered gold-embroidered pleated skirt catching light, long jet-black hair loose with a few strands whipping in wind, barefoot with dust and faint blood on her ankles, calm cold gaze, a single thin scar-like petal mark on her cheek. Props: a slender katana with lacquered black saya and crimson wrapped hilt, plus a weathered wine gourd on a braided cord at her hip. Sheet layout: large front full-body pose center, smaller 3/4 turn and back view beside it, one head close-up study, one detail inset of the katana hilt and the wine gourd. Faint pink sakura petals drifting in the negative space. Neutral warm grey studio backdrop, clean production-design presentation, soft cinematic key light with rim light, high detail, photoreal fantasy illustration, muted alpine palette with crimson, gold and blossom-pink accents. No text, no watermark. Film style lock — render the character EXACTLY in this visual style: Cinematic high-fantasy wuxia VFX spectacle — photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow, snow-capped peaks, blooming cherry trees, volumetric god rays, motion-blurred whip pans, hyper-saturated pink sakura particle systems against tar-black inky shadow bodies, turquoise mystic sigils, anamorphic bloom and lens flare, shallow depth in close-ups Character design sheet: in the center, show full-body standing front, side, and back views, strictly preserving the character and style described above. Around the main views, show detailed designs of the head, clothing, accessories, props, and a color palette. Pencil-style reference lines, guides, grids, and English annotations are allowed. Fill the composition without obvious empty areas, use a light background, and keep the visual style consistent.
- 05
Scene 1 · Alpine Sakura Meadow
Image generatornano-banana-2-litePrompt### Scene 1 · Alpine Sakura Meadow — Cold Open Onslaught A single vertical 9:16 cinematic keyframe composed as a 3-panel vertical stack (equal thirds, thin black gutters), one frame per shot in story order, all three panels sharing one continuous location and light. STYLE LOCK (all panels): cinematic high-fantasy wuxia VFX spectacle; photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow — electric emerald grass, jagged snow-capped peaks, towering cumulus in a deep cyan sky; anamorphic 2x squeeze look, shallow depth of field, volumetric god-rays, fine airborne pollen and petal particulate, practical dust and grass debris; high dynamic range with crushed inky blacks against blooming pink highlights; 35mm film grain, subtle chromatic aberration on specular edges; color script = crimson robe + gold pleats + hot magenta-pink petals against tar-black creatures and emerald green field. CHARACTER LOCK — ZHU YING (reference image 2, exact face, hair and costume): young female sword immortal, long straight jet-black hair whipping loose, deep crimson-scarlet layered silk robe with wide sleeves, gold-metallic pleated skirt, bare feet, slim katana with pale blade, gourd flask of wine on a cord at her hip. Same face, same costume, same proportions in every panel. CHARACTER LOCK — SHADOW HORDE (reference image 3, exact creature design): legion of tar-black humanoid monsters, human-size up to twice human height, bodies of wet oily obsidian shards and dripping ink, jagged crown-like head spikes, no eyes, limbs trailing black smoke; hundreds of them, identical design language, scaled by distance. PANEL 1 — SHOT 1 · Medium wide, camera tracking right, motion-blurred whip-pan energy: Zhu Ying already mid-combat at full velocity, katana slashing across frame left-to-right, three shadow beasts disintegrating into ink spray and a blast of hot pink cherry-blossom petals, her crimson sleeves streaming, bare feet skimming crushed emerald grass, violence already at full boil. PANEL 2 — SHOT 2 · Wide, low camera in the grass: Zhu Ying planted in the mid-ground in a low sword stance, back three-quarters to camera, as the tar-black horde surges toward her from the far treeline in a black tide, ink smoke boiling low over the meadow, snow peaks and cumulus stacked behind, first petals lifting off the ground around her feet. PANEL 3 — SHOT 3 · Wide, camera pushing in slowly: Zhu Ying erupting into a spinning blossom-blade technique — a spiral … (shortened)
- 06
Scene 2 · Alpine Sakura Meadow
Image generatornano-banana-2-litePrompt### Scene 2 · Alpine Sakura Meadow — the horde closes in A single vertical 9:16 cinematic keyframe sheet composed as three stacked widescreen film frames, top to bottom, in strict shot order, with thin black letterbox gutters between them. FRAME 1 (Shot 3 · wide shot, crane_down, 4.8s): Zhu Ying planted at the center of a churning ring of tar-black shadow beasts on emerald alpine grass; she drives her katana down into the soil and a shockwave ring of luminous pink sakura petals detonates outward, shredding the nearest creatures into ink vapor; petals frozen mid-burst, grass flattened in a radial pattern, snow peaks and low cloud behind her. FRAME 2 (Shot 4 · extreme wide shot, static, 2.2s): the whole valley in one graphic image — a hairline crimson figure alone at frame center on a vast green meadow, an immense black tide of hundreds of shadow monsters pouring down the slope toward her from three sides, a thin comet-trail of pink petals spiralling up from her position into a bruised twilight sky; monumental scale, silhouette storytelling, tiny hero versus overwhelming darkness. FRAME 3 (Shot 5 · wide shot, slow orbit, 9.8s): the counter-attack at full boil — Zhu Ying mid-air in a horizontal blade sweep, crimson robe and gold pleated skirt streaming, bare feet trailing petal light, katana drawing a molten pink arc through four disintegrating beasts; an ocean of blossom petals swirls around her in a spiral vortex, ink spatter and obsidian shards suspended in the air, volumetric god-rays cutting the petal cloud. CHARACTER LOCK — Zhu Ying: exactly the woman in reference 2, same face, same long black hair, deep crimson wuxia robe with gold pleated skirt, bare feet, katana, gourd flask at hip. HORDE LOCK: exactly the creature design in reference 3 — wet oily obsidian shards, dripping ink bodies, jagged crown-like heads, no glowing eyes beyond dim white slits. STYLE LOCK: photoreal live-action base with hyper-saturated magical compositing, anamorphic 2.39 frames, high-contrast cinematic grade, deep greens against hot magenta petals and tar black, shallow depth of field, heavy atmospheric haze, film grain, no text, no captions, no watermark. Film style lock — render EXACTLY in this visual style, overriding any other style wording above: Cinematic high-fantasy wuxia VFX spectacle — photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow, snow-capped peaks, blooming cherry trees, volumetric god rays, motion-blurred whip p … (shortened)
- 07
Scene 1 · Alpine Sakura Meadow
Video generatoromni-flash- Input
Prompt### Scene 1 - Alpine Sakura Meadow Cinematic wuxia fantasy, vertical 9:16, live-action photoreal with stylized VFX. Animate the Scene 1 keyframe exactly as framed - same character, same wardrobe, same palette, no redesign. SHOT 1 (medium wide, cold open at velocity): Zhu Ying, a lone swordswoman in a deep crimson robe with gold pleated skirt, long black hair streaming, barefoot on wet alpine grass, katana held low in a reverse grip, a lacquered wine gourd swinging at her hip. She stands at the center of a high-altitude meadow ringed by blooming sakura trees while a tide of tar-black shadow beasts pours over the ridge behind her, their forms smoking and half-dissolving as they run. Camera pushes in slowly on a low dolly, handheld micro-shake, grass and pink petals whipping past the lens. SHOT 2 (into the draw): she exhales, tilts her head, and snaps the katana up into guard - a shockwave of pink sakura petals bursts outward from her feet in a ring, petals igniting with soft rose light as they scatter. Shadow beasts recoil at the ring's edge. Style lock: overcast alpine daylight with a cold blue ambient and warm rim light on the crimson robe, volumetric mist between the trees, shallow depth of field, anamorphic flare, fine film grain, 24fps motion blur, petals as the only warm color against black ink creatures. Character lock: same face, same crimson-and-gold costume, barefoot, katana plus wine gourd. No text, no captions, no on-screen graphics. Film style lock — render EXACTLY in this visual style, overriding any other style wording above: Cinematic high-fantasy wuxia VFX spectacle — photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow, snow-capped peaks, blooming cherry trees, volumetric god rays, motion-blurred whip pans, hyper-saturated pink sakura particle systems against tar-black inky shadow bodies, turquoise mystic sigils, anamorphic bloom and lens flare, shallow depth in close-ups
Output1 output — open the canvas to view
- 08
Scene 3 · Alpine Sakura Meadow
Image generatornano-banana-2-litePrompt### Scene 3 · Alpine Sakura Meadow — the Final Petal Ocean Vertical 9:16 cinematic storyboard keyframe sheet, 2 stacked film frames (top = SHOT 6, bottom = SHOT 7), thin black letterbox gutters between frames, no text or captions anywhere. STYLE LOCK (both frames): cinematic high-fantasy wuxia VFX spectacle, photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow — emerald green grass, distant snow-capped peaks, blooming sakura trees; anamorphic wide-lens look, shallow depth of field, volumetric god-rays through drifting pink blossom petals, fine airborne dust and ink-black smoke, high dynamic range, deep contrast between candy-pink petal light and tar-black creature silhouettes, motion blur on all fast elements, film grain, blockbuster color grade (teal-green environment vs magenta-pink magic). CHARACTER LOCK — ZHU YING (use reference images exactly): the same young female sword immortal, same face, long straight jet-black hair, deep crimson-red flowing robe with wide sleeves, gold pleated skirt, barefoot, slender katana in right hand, small lacquered wine gourd tied at her hip. CHARACTER LOCK — SHADOW HORDE (use reference images exactly): the same legion of tar-black humanoid monsters, human-sized to twice human height, bodies of wet oily obsidian shards and dripping ink, jagged crown-like spikes, no faces, only voids where eyes should be. SHOT 6 (top frame) — WIDE SHOT, 1.3s, low-angle hero beat: Zhu Ying stands alone at the center of the trampled meadow, blade lowered, robe and hair snapping in a rising updraft, thousands of pink sakura petals lifting off the grass around her feet and spiraling upward like reversed rain; a solid wall of shadow beasts closes in from every side of frame, their ink dripping onto the green grass; her body haloed by a faint pink glow, eyes calm, gourd swinging at her hip; camera low and close to the ground, grass blades in extreme foreground. SHOT 7 (bottom frame) — WIDE SHOT, 8.8s, final release: Zhu Ying's katana slash detonates an ocean of cherry-blossom petals — a colossal blooming shockwave of millions of glowing pink petals radiating outward across the whole meadow, shredding the shadow horde into evaporating black smoke and dissolving obsidian shards mid-air; she is a small crimson silhouette at the heart of the petal supernova, sleeves and skirt streaming, blade fully extended; petal light rakes across the snow peaks, the sky filled with drifting blossoms and dying ink; epi … (shortened)
- 09
Scene 2 · Alpine Sakura Meadow
Video generatorseedance-2-0-lite- Input
Prompt### Scene 2 - Alpine Sakura Meadow SHOT 4 (2.2s) - Fast whip-pan medium close-up. Zhu Ying plants her bare heel into wet meadow grass and rips the katana up out of a low guard; the blade drags a ribbon of hot-pink sakura petals that ignite into light along the edge. Her crimson-lacquer robe snaps open at the sleeve, gold pleated skirt flaring, long black hair lashing across her face as three tar-black shadow beasts lunge into frame from the left, their oily bodies smearing motion blur. Petal shockwave blooms outward on the cut. CAMERA: handheld whip-pan left-to-right into a hard push-in, 35mm anamorphic, shallow depth, subtle shutter judder. MOTION: explosive single-beat attack, tar-black limbs dissolving into ash-smoke where petals touch them, petals drifting upward against gravity in the aftermath. STYLE LOCK: high-fantasy wuxia cinematic, overcast alpine daylight with cold silver key and warm pink bounce from the petal VFX, volumetric mist, desaturated environment against saturated crimson/gold hero palette, film grain, 9:16 vertical. CHARACTER LOCK: Zhu Ying - young female sword immortal, crimson-lacquer wrap robe, gold pleated skirt, barefoot, long black hair, katana in right hand, lacquered wine gourd on hip. Shadow Horde - faceless tar-black quadruped beasts with dripping silhouettes and pale void eyes. NO on-screen text, no subtitles, no logos. Film style lock — render EXACTLY in this visual style, overriding any other style wording above: Cinematic high-fantasy wuxia VFX spectacle — photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow, snow-capped peaks, blooming cherry trees, volumetric god rays, motion-blurred whip pans, hyper-saturated pink sakura particle systems against tar-black inky shadow bodies, turquoise mystic sigils, anamorphic bloom and lens flare, shallow depth in close-ups
Output1 output — open the canvas to view
- 10
Scene 2 · Alpine Sakura Meadow
Video generatoromni-flash- Input
Prompt### Scene 2 - Alpine Sakura Meadow SHOT 5 - The petal-storm duel at full fury. Zhu Ying, the crimson-robed sakura-blade immortal with long black hair, gold pleated skirt and bare feet, spins through the center of a swirling ocean of pink cherry-blossom petals, katana carving long luminous arcs of light. Tar-black shadow beasts lunge from every side and burst into ribbons of ink and petals as the blade passes through them; her gourd swings at her hip. Camera orbits her in a continuous sweeping arc, slight low angle, whip-fast but readable choreography, occasional micro slow-motion on each kill beat. Cold alpine daylight, volcanic god-rays through petal clouds, drifting embers of pink light. Cinematic wuxia action, 9:16 vertical, shallow depth of field, film grain, high dynamic range. Film style lock — render EXACTLY in this visual style, overriding any other style wording above: Cinematic high-fantasy wuxia VFX spectacle — photoreal live-action base with hyper-saturated magical compositing; hyper-real alpine meadow, snow-capped peaks, blooming cherry trees, volumetric god rays, motion-blurred whip pans, hyper-saturated pink sakura particle systems against tar-black inky shadow bodies, turquoise mystic sigils, anamorphic bloom and lens flare, shallow depth in close-ups
Output1 output — open the canvas to view
- 11
Scene 3 · Alpine meadow
Video generatoromni-flash- Input
Prompt### Scene 3 - Alpine meadow, aftermath at golden hour STYLE LOCK: Cinematic high-fantasy wuxia VFX spectacle — photoreal live-action base with hyper-saturated magical compositing, hyper-real alpine meadow, volumetric god rays, drifting pink sakura petals, shallow depth of field, anamorphic flare, 9:16 vertical framing. CHARACTER LOCK: Zhu Ying — lone sakura-blade immortal, identical face, hair and costume to the reference frame; crimson-and-white robes torn at the hem, long dark hair loose, slender straight jian sword. Shot 7 (wide shot, slow push_in): The battlefield is empty and silent — every tar-black shadow beast gone, only scorched grass and a slowly settling ocean of pink petals. Zhu Ying stands alone in the middle of the meadow, sword lowered, shoulders rising with one exhausted breath. Warm golden god rays break through the mountain haze behind her and petals drift upward instead of down. She lifts a small wine gourd, takes a quiet sip, and a soft beam of light begins to gather around her as she starts to ascend, robes and hair lifting weightlessly. EMOTION: serene, weary triumph — peace after annihilation, then quiet transcendence. DIALOGUE: Zhu Ying (quiet, exhaling, almost amused): "Not bad… for the last cup." AUDIO: soft mountain wind, distant single wind chime, gentle swelling strings, petals rustling.