CinAISkills
action_movie1 like

Untitled workflow

Untitled workflow

By
Chuoi Tv
Steps
10
Connections
16
Updated
12 Sept 2026
Image generator6ImageInput1Storyboard generator1Text generator1Video generator1

Inside this workflow

9 runs

Each run is the workflow’s own record: the model it called, the prompt it was given, and what came out.

  1. 01

    Kịch bản 5 Shot Trailer Hành Động Arcane 3D: Lời Chú Băng Giá

    Text generatorchat-gpt-5-5
  2. 02

    Cin Lite Flash

    Image generatornano-banana-2-lite
    Prompt

    Character concept sheet for a high-fantasy 3D game cinematic: a female frost mage, the Frostbinder. Three-quarter front full-body hero pose centered, plus one smaller profile view and one bust close-up of her face aligned along the right edge like a production turnaround sheet. She wears a layered deep violet hooded battle-robe with frayed storm-torn hem, pale silver-blue underlayers, dark leather harness and bracers etched with glowing violet runes. Ice-blue eyes under the hood, frost crystallizing on her cheekbones, breath fogging. She grips a long crystal quarterstaff whose upper end tapers into a translucent blade of fractured ice, edges bleeding a luminous cyan energy trail; thin violet rune-glyphs orbit the shaft. Cinematic 3D CG render, AAA game trailer quality, physically based materials, subsurface scattering on the ice crystal, rim light in cold cyan, soft violet bounce light, neutral dark slate studio backdrop with subtle vignette, ultra detailed, sharp focus, no text, no watermark.

    Output
    Download image 1 from run 02
  3. 03

    Frostbinder: Last Rite of the Hexstone

    Storyboard generatorstoryboard-opus-5
    Input
    Prompt

    {{Text 1}} References: {{Image 1}}

  4. 04

    Bone Beast

    Image generatornano-banana-pro-test
    Prompt

    Four-legged predator sheathed in fused bone armor, elongated fanged skull, hollow ember eye-sockets, sinewy gray muscle showing between plates, charging in packs with low shoulders and splayed claws.

    Output
    Download image 1 from run 04
  5. 05

    Skull Colossus

    Image generatornano-banana-pro-test
    Prompt

    Towering boss creature with a colossal fractured skull for a head, horns curling backward, ribcage of blackened bone housing a dim furnace glow, massive clawed forelimbs that crater stone where they land.

    Output
    Download image 1 from run 05
  6. 06

    Frost Mage

    Image generatornano-banana-pro-test
    Prompt

    Người cao

  7. 07

    Scene 1 · Hexstone dais on the storm grass plain

    Image generatornano-banana-2-lite
    Prompt

    ### Scene 1 - Hexstone dais on the storm grass plain Multi-frame keyframe grid (2x2) for a dark-fantasy battle trailer, cinematic 16:9, establishing beat. Frame 1 — Wide establishing: an ancient hexagonal stone dais of pale cracked basalt rises from an endless plain of waist-high grey storm grass, wind shearing the grass into long horizontal waves. Bruised violet-black stormfront on the horizon, cold rim light, low thunderheads. Frame 2 — Medium: the lone frost mage (use character reference) stands centered on the dais, hooded pale-blue robes snapping in the gale, frost curling off gloved fingertips, staff planted on carved sigil grooves that glow faint cyan. Frame 3 — Low-angle over the mage's shoulder: the far treeline dissolving as the first bone-beast silhouettes (use beast reference) crest the rise — hundreds of pale four-legged armored shapes pouring through the grass. Frame 4 — Deep-background scale shot: the towering Skull Colossus (use colossus reference) looming far behind the horde, half-veiled in storm haze, its skull crown catching a single lightning flash. Unified palette: desaturated slate, bone white, frost cyan accents, violet lightning. Volumetric god rays through storm cloud, fine airborne grit and ash, high dynamic range, filmic grain, anamorphic flares. No text, no watermark. Film style lock — render EXACTLY in this visual style, overriding any other style wording above: Cinematic 3D CG game trailer render, high-fantasy, volumetric god rays through overcast haze, shallow depth of field, rim-lit silhouettes, cyan arcane trails with violet ground runes, ferocious heroic tone

    Output
    Download image 1 from run 07
  8. 08

    Scene 1 · Hexstone dais on the storm grass plain

    Video generatorseedance-2-0-fast
    Prompt

    ### Scene 1 - Hexstone dais on the storm grass plain Slow push-in on the ancient hexagonal stone dais rising from a wind-lashed grass plain under a bruised storm sky. Tall grass ripples in violent waves across the foreground, bending in rolling gusts. Dust and torn leaves stream across the frame. Carved runes along the dais edge pulse with faint pale-blue light, breathing once, then again. Storm clouds churn overhead in slow time-lapse drift, distant lightning flickering behind the cloud wall and briefly rim-lighting the stone. Cold desaturated teal-and-ash color grade, volumetric god rays breaking through a gap in the clouds. Cinematic epic fantasy trailer photography, anamorphic lens, shallow depth of field, fine atmospheric haze, 35mm film grain. No characters yet — pure establishing shot, held wide, camera creeping forward on a dolly. Film style lock — render EXACTLY in this visual style, overriding any other style wording above: Cinematic 3D CG game trailer render, high-fantasy, volumetric god rays through overcast haze, shallow depth of field, rim-lit silhouettes, cyan arcane trails with violet ground runes, ferocious heroic tone

    Output

    1 output — open the canvas to view

  9. 09

    Scene 2 · Hexstone dais

    Image generatornano-banana-2-lite
    Prompt

    ### Scene 2 - Hexstone dais, storm grass plain (extreme close-up on the lone frost mage) Keyframe for a cinematic 3D CG game-trailer shot. Extreme close-up on the hooded frost mage from the reference image — SAME face, same hood, same costume, same color palette as the reference; identity must match exactly. Framing: extreme close-up, face filling frame, eyes just above center, shallow depth of field, background of wind-lashed storm grass and overcast sky melted into soft bokeh. Camera sits low and slightly off-axis, lens ready for a slow push-in. Subject: hooded silhouette, face half-swallowed by shadow under the hood, cold focused resolve in the eyes, pale iris catching light. A visible plume of frozen breath curls from parted lips, crystallizing into fine ice motes that drift upward. Frost rimes the edge of the hood fabric and a few strands of hair. Skin cool-toned, faint blue subsurface glow along the cheekbone. Lighting: hard silver rim light tracing the profile and hood edge against the dark stormy backdrop, weak overcast key from camera left, deep blue-gray fill. God rays breaking faintly through cloud far behind, out of focus. Mood: ominous stillness held one breath before violence. Muted desaturated palette — slate gray, bone white, frost cyan — with a single warm ember accent far in the blurred background. Style: photoreal cinematic 3D CG game cinematic, AAA render quality, fine micro-detail on fabric weave and ice crystals, filmic grain, 16:9 widescreen, no text, no watermark, no UI. Film style lock — render EXACTLY in this visual style, overriding any other style wording above: Cinematic 3D CG game trailer render, high-fantasy, volumetric god rays through overcast haze, shallow depth of field, rim-lit silhouettes, cyan arcane trails with violet ground runes, ferocious heroic tone