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Untitled workflow

Untitled workflow

By
Use No Name
Steps
12
Connections
11
Updated
20 Sept 2026
Image generator9Storyboard generator1Text generator1VideoInput1

Inside this workflow

11 runs

Each run is the workflow’s own record: the model it called, the prompt it was given, and what came out.

  1. 01

    Kịch bản Montage Tam Thần Thiên Giới (20s)

    Text generatorgemini-3.8-flash
  2. 02

    Tam Thần Thiên Giới · Celestial Deity Hero Showcase

    Storyboard generatorstoryboard-opus-5
    Input
    Prompt

    BOARD BRIEF (locked): TITLE: Tam Thần Thiên Giới · Celestial Deity Hero Showcase FORMAT: 16:9 · 20.5s · 6 shots THEME: Three celestial deities reveal their divine gaze and power in a two-act xianxia hero montage above the cloud sea LOOK LOCK: Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots. LIGHT ARC: Act 1 (shots 1-3) builds from blazing amber backlit macro rim-light, through hot red-orange ember glow, to diffused silver-gold divine radiance — light intensity and holiness rising with each gaze. Act 2 (shots 4-6) opens into full high-key celestial daylight: pastel cloud-lit bounce on Nezha, cool silver-white halo radiance on Erlang Shen, then climaxes in blazing golden celestial sunset… ARC: Each deity is revealed in a rising crescendo — a held divine gaze in Act 1, then a full-body display of power above the cloud sea in Act 2, ending on an iconic frozen hero pose. CAST: Na Tra (Nezha), Tôn Ngộ Không (Sun Wukong), Nhị Lang Thần (Erlang Shen), Hạo Thiên Khuyển (Hao Tian Hound) LOCATIONS: Celestial Cloud Sea PROPS: Càn Khôn Quyển · Universe Ring, Hỗn Thiên Lăng · Crimson Silk Sash, Tam Tiêm Lưỡng Nhận Đao · Three-Pointed Spear, Như Ý Kim Cô Bổng · Ruyi Staff, Thái Dương Hào Quang · Solar Halo SCRIPT: {{Text 1}} References: {{Image 1}}

  3. 03

    Na Tra (Nezha)

    Image generatornano-banana-2-lite
    Prompt

    ### Character Na Tra Full-body character reference sheet of NA TRA (NEZHA), single subject, centered, clean neutral pale-grey studio background, no text. [IDENTITY] 16-year-old slender youthful male deity, sharp tapered jaw, high arched black brows, fierce almond phoenix eyes with amber-brown irises, straight narrow nose; one glowing vermilion cinnabar lotus mark centered on forehead about two centimeters wide; long black hair in twin top buns with loose trailing strands bound by red silk cords; porcelain-pale luminous skin. [COSTUME] Jade-turquoise feathered scale armor with hammered gold filigree pauldrons and bracers, scarlet silk sash at waist, vermilion silk ribbon trailing, gold hair ornaments, bare forearms. [POSE] Standing three-quarter hero stance, calm neutral expression, arms relaxed at sides so the full costume is readable. [LIGHT] High-key amber-gold celestial key light from screen left with soft warm bounce fill, crisp specular glints on gold filigree and turquoise scales, a few floating luminous gold dust motes, even readable exposure across the whole figure. [STYLE] 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed skin and fabric micro-texture, polished metal specular highlights, palette locked to amber-gold, vermilion red, jade turquoise and silver-white, 8k LOOK LOCK (from the board, verbatim — render the character EXACTLY in this medium and palette): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots. Character design sheet: in the center, show full-body standing front, side, and back views, strictly preserving the character and style described above. Around the main views, show detailed designs of the head, clothing, accessories, props, and a color palette. Pencil-style reference lines, guides, grids, and English annotations are allowed. Fill the composition without obvious empty areas, use a plain neutral light-grey background, … (shortened)

    Output
    Download image 1 from run 03
  4. 04

    Tôn Ngộ Không (Sun Wukong)

    Image generatornano-banana-2-lite
    Prompt

    ### Character Tôn Ngộ Không Clean character reference sheet, single subject centered on a neutral soft gradient studio backdrop (warm cream-to-amber seamless, no environment, no props scattered). Full-body three-quarter hero stance of TÔN NGỘ KHÔNG (SUN WUKONG). [IDENTITY] Mature Monkey King, powerfully built simian deity, broad flat brow ridge, deep-set round eyes with molten golden-amber irises carrying a vertical fire glow, short expressive muzzle, dark leathery nose, fine golden-brown fur with visible micro-texture across face, neck and forearms, a darker mane framing the jaw; confident fanged half-smirk. [COSTUME] Polished gold-and-silver filigree lamellar armor over a vermilion-scarlet silk robe, layered shoulder guards shaped like cloud scrolls, chest cuirass engraved with archaic cloud script, jade-turquoise sash knotted at the waist, flowing scarlet silk streamers, golden phoenix-feather headband with two long trailing pheasant plumes arcing overhead. [PROP] Long dark iron Ruyi staff capped at both ends with thick hammered-gold bands engraved with dragon-scale characters, held vertically in his right hand, planted beside him. [LIGHT] High-key amber-gold celestial backlight from a low sun behind screen left, sharp specular highlights on gold filigree, warm bounce fill on the face, floating luminous gold dust motes and bokeh, volumetric god rays, crystalline clean deep focus on the figure. [STYLE] 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed fur and skin micro-texture, silk and metal specular glints, palette locked to amber-gold, vermilion red, jade turquoise and polished silver-white, 8k, no lens distortion, no desaturation --ar 16:9 LOOK LOCK (from the board, verbatim — render the character EXACTLY in this medium and palette): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots. Character design sheet: in the center, show full-body stand … (shortened)

    Output
    Download image 1 from run 04
  5. 05

    Nhị Lang Thần (Erlang Shen)

    Image generatornano-banana-2-lite
    Prompt

    ### Character Nhị Lang Thần Character reference sheet, single subject, clean neutral studio background. [IDENTITY] Nhị Lang Thần (Erlang Shen), 30-year-old tall athletic Chinese war god, square angular jaw, strong straight brows, narrow stern eyes with dark amber irises, high sculpted cheekbones; one vertical third truth-seeing eye centered on his forehead, glowing cold silver-white; long black hair bound under a silver-and-gold warrior crown, loose strands falling at the temples; polished silver-white lamellar armor with hammered gold cloud filigree on the pauldrons and breastplate, white and jade-turquoise silk under-robe, scarlet silk sash at the waist, long white cape lifted by divine wind. [SHOT] Three-quarter body hero portrait, centered, facing camera, calm commanding stillness. [LIGHT] Cool silver-white halo radiance behind him mixed with high-key amber-gold celestial backlight, sharp specular glints on silver filigree, floating luminous gold dust bokeh, hazy celestial air. [STYLE] 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed skin and metal micro-texture, mythic realism, 8k --ar 16:9 LOOK LOCK (from the board, verbatim — render the character EXACTLY in this medium and palette): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots. Character design sheet: in the center, show full-body standing front, side, and back views, strictly preserving the character and style described above. Around the main views, show detailed designs of the head, clothing, accessories, props, and a color palette. Pencil-style reference lines, guides, grids, and English annotations are allowed. Fill the composition without obvious empty areas, use a plain neutral light-grey background, and keep the visual style consistent. Sheet rules: plain neutral light-grey background, not white (white burns the face edge); ONE face — the head study and every full-body view show … (shortened)

    Output
    Download image 1 from run 05
  6. 06

    Hạo Thiên Khuyển (Hao Tian Hound)

    Image generatornano-banana-2-lite
    Prompt

    ### Character Hạo Thiên Khuyển Character reference sheet, single subject on a clean neutral pale-cream studio backdrop with soft gradient. Hạo Thiên Khuyển (Hao Tian Hound), celestial divine dog of Erlang Shen: lean sighthound build, narrow tapered skull, high-set folded ears, long slender muzzle, almond eyes glowing molten silver with an inner light, short dense silver-white fur with hyper-detailed micro-texture and faint jade-turquoise sheen along the spine, one faint gold celestial sigil glowing on the forehead, a polished gold-filigree collar chased with archaic cloud script, wisps of luminous gold vapor curling off the paws. Full body three-quarter standing pose, head turned to camera, alert and noble, tail low. High-key amber-gold celestial backlight from a low sun rimming the fur into glowing translucence, soft warm bounce fill, floating luminous gold dust particles and bokeh, volumetric god rays. 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed fur and metal specular highlights, palette locked to amber-gold, vermilion red, jade turquoise, polished silver-white, 8k --ar 16:9 LOOK LOCK (from the board, verbatim — render the character EXACTLY in this medium and palette): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots. Character design sheet: in the center, show full-body standing front, side, and back views, strictly preserving the character and style described above. Around the main views, show detailed designs of the head, clothing, accessories, props, and a color palette. Pencil-style reference lines, guides, grids, and English annotations are allowed. Fill the composition without obvious empty areas, use a plain neutral light-grey background, and keep the visual style consistent. Sheet rules: plain neutral light-grey background, not white (white burns the face edge); ONE face — the head study and every full-body view show the same face … (shortened)

    Output
    Download image 1 from run 06
  7. 07

    Celestial Cloud Sea

    Image generatornano-banana-2-lite
    Prompt

    ### Location Celestial Cloud Sea Clean cinematic location plate, no characters: a boundless celestial cloud sea stretching to the horizon — rolling pastel cumulus banks in turquoise, rose-pink and cream white, sculpted with soft volumetric depth. Distant floating mythical jade peaks and drifting islands pierce the cloud layer in the far background. Lit high-key from a low amber celestial sun at screen left, blazing god rays raking across the cloud tops, warm gold rim on every cloud edge, cool turquoise shadow pockets below. Constant floating luminous gold dust particles and bokeh in the air. Crystalline clean deep focus, wide establishing vista, no lens distortion, no desaturation. 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed mythic realism, 8k --ar 16:9 Location plate — the whole set from its default angle at eye level, empty of people and animals, no text, no seal stamps, no logo, no watermark; every landmark of the description visible so later shots can be re-framed from this image. LOOK LOCK (from the board, verbatim — this overrides any style wording above): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots.

    Output
    Download image 1 from run 07
  8. 08

    Càn Khôn Quyển · Universe Ring

    Image generatornano-banana-2-lite
    Prompt

    ### Prop Càn Khôn Quyển · Universe Ring Clean single-subject reference sheet of a mythological Chinese celestial artifact: Càn Khôn Quyển, the Universe Ring. A large solid hammered-gold circular ring, wider than a human torso, its surface engraved with archaic swirling cloud script and fine filigree relief, floating and slowly rotating in mid-air, emitting a soft radiant gold energy aura and orbiting luminous gold dust particles. Presented centered, three-quarter angle, isolated on a soft neutral pale cream-gold gradient backdrop with no environment clutter. [LIGHT] High-key amber-gold celestial light with sharp specular highlights along the polished metal, warm rim light, faint volumetric glow. [STYLE] 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed metal micro-texture, 8k, palette locked to amber-gold and polished silver-white --ar 16:9 Prop reference sheet — the object alone on a plain neutral light-grey background: one large three-quarter hero view plus front and side views, material, colour, wear and scale exactly as described; no people, no hands, no text, no seal stamps, no logo, no watermark; every detail visible so later shots can copy it. LOOK LOCK (from the board, verbatim — this overrides any style wording above): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots.

    Output
    Download image 1 from run 08
  9. 09

    Hỗn Thiên Lăng · Crimson Silk Sash

    Image generatornano-banana-2-lite
    Prompt

    ### Prop Hỗn Thiên Lăng · Crimson Silk Sash Clean single-subject reference sheet of a mythical Chinese divine artifact: Hỗn Thiên Lăng, a long translucent vermilion-scarlet silk ribbon, several meters of weightless flowing fabric coiling and whipping through the air on its own divine current, edges woven with faint gold thread, catching high-key amber-gold celestial backlight so the silk glows with red translucence, floating luminous gold dust motes around it, isolated on a clean neutral pale cream-grey studio background, no character, no hands, full artifact visible and centered. 3D CGI xianxia render, Unreal Engine 5 / Octane cinematic quality, hyper-detailed fabric weave micro-texture, specular gold filigree glints, palette locked to amber-gold, vermilion red and polished silver-white, 8k --ar 16:9 Prop reference sheet — the object alone on a plain neutral light-grey background: one large three-quarter hero view plus front and side views, material, colour, wear and scale exactly as described; no people, no hands, no text, no seal stamps, no logo, no watermark; every detail visible so later shots can copy it. LOOK LOCK (from the board, verbatim — this overrides any style wording above): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots.

    Output
    Download image 1 from run 09
  10. 10

    Tam Tiêm Lưỡng Nhận Đao · Three-Pointed Spear

    Image generatornano-banana-2-lite
    Prompt

    ### Prop Tam Tiêm Lưỡng Nhận Đao · Three-Pointed Spear Clean reference sheet of a single mythological weapon prop on a neutral softly graded warm-grey studio background: Tam Tiem Luong Nhan Dao, the Three-Pointed Double-Edged Spear of Erlang Shen. Long-hafted polished silver spear, a central straight double-edged blade flanked by two symmetrical crescent prongs, the dark haft chased with raised gold divine script relief and bound with vermilion silk cord at the grip, a short scarlet tassel trailing from the base. Floating horizontally, three-quarter angle, full weapon visible within the frame, sharp specular highlights running along the polished silver edges, faint amber-gold celestial rim light from screen left, a few floating luminous gold dust motes, no character, no hands, no text. 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed metal micro-texture, 8k Prop reference sheet — the object alone on a plain neutral light-grey background: one large three-quarter hero view plus front and side views, material, colour, wear and scale exactly as described; no people, no hands, no text, no seal stamps, no logo, no watermark; every detail visible so later shots can copy it. LOOK LOCK (from the board, verbatim — this overrides any style wording above): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots.

    Output
    Download image 1 from run 10
  11. 11

    Như Ý Kim Cô Bổng · Ruyi Staff

    Image generatornano-banana-2-lite
    Prompt

    ### Prop Như Ý Kim Cô Bổng · Ruyi Staff Clean single-object reference sheet of the Ruyi Jingu Bang divine staff, centered horizontally-diagonal in frame on a neutral soft gradient cream-to-pale-turquoise backdrop. [OBJECT] Long dark iron staff, dense blued-black metal shaft with subtle forged micro-texture, capped at both ends with thick hammered-gold bands engraved with dragon-scale archaic Chinese characters and cloud script relief; faint golden energy streak trailing off one end, tiny embers and luminous gold dust motes floating around it. [LIGHT] High-key amber-gold celestial backlight from screen left, sharp specular highlights raking along the polished gold caps, warm bounce on the iron shaft, volumetric haze, floating gold bokeh. [STYLE] 3D CGI xianxia, Unreal Engine 5 / Octane cinematic render, hyper-detailed metal micro-texture, palette locked to amber-gold + polished silver-white + pale turquoise, crisp deep focus, 8k product-style hero reference, no character, no text, no watermark --ar 16:9 Prop reference sheet — the object alone on a plain neutral light-grey background: one large three-quarter hero view plus front and side views, material, colour, wear and scale exactly as described; no people, no hands, no text, no seal stamps, no logo, no watermark; every detail visible so later shots can copy it. LOOK LOCK (from the board, verbatim — this overrides any style wording above): Unified 3D CGI xianxia render: hyper-detailed skin and fur micro-texture, polished gold-and-silver filigree armor with sharp specular highlights, flowing silk in vermilion / scarlet / white, high-key amber-gold backlight from a low celestial sun, volumetric god rays, constant floating luminous gold particles and bokeh, palette locked to amber-gold + vermilion red + jade turquoise + rose-pink pastel cloud + polished silver-white; shallow depth of field on all macro close-ups, crystalline clean deep focus on all wide cloud-sea shots; every cut is a hard cut on the synth-rock beat; no lens distortion, no desaturation, no cool-grade shots.

    Output
    Download image 1 from run 11