The Last Dancer
The first hand-twisted AI short film, learning while rubbing, original story, trying out a favorite love-to-death style, a tender story in the end of the world, a little long, with many flaws, I hope you guys will appreciate it ~
- By
- Lam Lam
- Steps
- 189
- Connections
- 797
- Updated
- 30 Sept 2026
Inside this workflow
30 of 126 runs
Each run is the workflow’s own record: the model it called, the prompt it was given, and what came out.
- 01
Image generator
Image generatorNano Banana Pro- Input
- picture
PromptChange the katana slung across the back of the character in this picture to the opposite one, slanting from left to right (that is, mirroring the left and right), leaving everything else unchanged. Hyper-realistic style, Unreal Engine 5 rendering, cinematic lighting, high details, realistic materials [Material Features]
Output1 output — open the canvas to view
- 02
Image generator
Image generatorNano Banana Pro- Input
- image
- image
- image
- image
PromptBased on the above pictures, a nine-square grid black and white line draft storyboard was generated as follows: After the male protagonist was beaten away by the enemy, he lay on the ground in embarrassment. He raised his head and searched the front with his eyes. His eyes quickly zoomed in to lock on the cat licking its fur on the ground not far in front, and then the perspective was fast again (simulating the subjective perspective). Quick zoom lens) I saw the butler robot beside the control center behind the cat, and quickly zoomed in to lock a circular button triggering device under the console where the robot was operating. Then I immediately had an idea and found a way, and smiled confidently (face close-up)
Output1 output — open the canvas to view
- 03
Image generator
Image generatorNano Banana Pro- Input
- Image 1 generated
Promptue5 rendering, cgi film industry, film-level light and shadow, 8k high definition
Output1 output — open the canvas to view
- 04
Image generator
Image generatorNano Banana Pro- Input
- Image - Copy
PromptRemove the person lying on the floor and the cat in the distance in the picture, and leave everything else unchanged.
Output1 output — open the canvas to view
- 05
Image generator
Image generatorNano Banana Pro- Input
- gate
- 02_AI hub base_Entrance security gate
PromptReplace the style tone of {{Image 1}} with the tone of {{Image 2}}. The overall picture will be clean and transparent, with natural and complete materials, smooth and unified textures, clear themes, and distinct background levels, avoiding over-sharpening, color spots, noise, crackling, collapse, and distortion. Hyper-realistic material details, ue5 rendering, cgi film industry, film-level light and shadow, 8k high-definition clean, transparent, breathable image, natural complete materials, smooth unified textures, clear subject, layered readable background, cinematic production design, no visual clutter, no broken geometry, no unreadable tiny text, no characters, no silhouettes, no robots, no cats, no vehicles, no excessive neon, no cyberpunk city style, no fantasy magic, no cartoon style, n
Output1 output — open the canvas to view
- 06
Image generator
Image generatorNano Banana Pro- Input
- picture
Output1 output — open the canvas to view
- 07
Image generator
Image generatorNano Banana Pro- Input
- gate
PromptIn the middle of the picture is a closed elevator gate, which creates an open state of the elevator. The interior is an elevator cabin of about 6 square meters.
Output1 output — open the canvas to view
- 08
Image generator
Image generatorNano Banana Pro- Input
- 27c7b8c3-8690-4a07-96a1-e1ad32513501
- 04_Living room_Red leather sofa retro futuristic main vision
PromptThe rooftop balcony scene at the end, pure environmental movie concept map, 21:9 anamorphic widescreen cinematic frame, 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, hyper-realism, extreme verisimilitude, eliminating the sense of game CG. Scene: Rooftop terrace, at sunrise in the morning, the soft blue security lights of the abandoned future city in the distance are once again on. On the terrace, there are two old leather lounge chairs, a small round table, an old radio, a half glass of whiskey, a glass bottle, an old cowboy hat, playing cards, metal railings, potted plants, retro antennas, and shabby but warm traces of life. The overall space has the quiet and warm feeling of "finally returning home after the apocalypse". Furniture and decoration style reference {{Image 2}}, distant city style reference {{Image 1}} Tone and light: The soft golden morning light slants in from a low angle on the left side of the picture, passing through the railings and the fine dust in the air, forming a clear but soft beam of light; there are fine dust floating in the air in the sunlight, with a slight volumetric light effect; the highlights are warm but not overexposed, and the dark parts retain complete details. The overall color is warm orange, light gold, and soft blue in the morning, with low-contrast film soft light, slight film grain, and soft halo. The picture is clean, transparent, and breathable. Composition: The terrace tables and chairs are located in the foreground and middle ground of the picture, the city skyline in the distance spreads out in the background, the railings form a horizontal guide line, and the sunlight comes from
Output1 output — open the canvas to view
- 09
Image generator
Image generatorNano Banana Pro- Input
- picture
PromptGenerate a horizontal perspective view of this image
Output1 output — open the canvas to view
- 10
Image generator
Image generatorNano Banana Pro- Input
- 01Go to run 01
- picture
- 40cm Revolver Marked Edition - Copy
- Katana Normal Version - Replica
PromptRex Marlowe character asset expansion set diagram. Reference image usage rules: {{Image 2}} is a locked asset for Rex's facial close-up, strictly maintaining his face, age, facial structure, skin texture, hairline, long hair, beard density, beard shape, eye temperament, and identity of a doomsday cowboy tough guy; {{Image 1}} is a locked asset for Rex's three-view and clothing proportions, strictly maintaining his hat, coat, belt, holster, boots, overall body shape, clothing color and material. Do not redesign the character, do not rejuvenate, do not change the face; {{Image 3}} is rex's revolver (length 30cm); {{Image 4}} is rex's katana (length 1.2m). Screen content: Generate a character asset setting board with a clean white background and film production setting diagram layout. The center is Rex three views, 100% restored {{Image 1}}. The right side shows 2 armed combat postures: 1. Lift the gun with your right hand to aim, lower the steel knife in your left hand to protect yourself, and turn two-thirds of your body to the side. 2. In a close blocking posture, the steel knife in the left hand is used to block, and the revolver in the right hand is close to the chest to prepare for the shot. The large space on the left shows a close-up of facial expressions, 100% restored {{Image 2}} The weapon and material details are shown below: Atomic energy double-barreled revolver, orange micro core light, cyan focus line; ordinary steel katana, scratches on the blade, sharp metal edge, real steel
Output1 output — open the canvas to view
- 11
Image generator
Image generatorNano Banana Pro- Input
- 01_Infected Patroller_Black Legged Security Robot Setting Board - Copy
- Image - Copy
- 02_Giant guard robot_Heavy base heavy unit setting board
- 02_Little Jazz_Black and White Cow Cat Setting Board
PromptThe remains and fragments of more than a dozen {{Portrait 2}} robots are scattered in the square of {{Image 1}}. Under the signal tower, there is a fallen and damaged huge {{Image 6}} robot and some wreckage from damaged signal towers. {{Image 3}} is lying on the floor in the middle of the square. The figure looks very small. Next to it stands a huge dead robot {{Image 6}}, {{Image 4}} The cat and the {{Image 5}} small robot are beside him. The diameter of the square is 300m, and the robot is 2m long. The wreckage of a single fallen robot accounts for one hundredth of the entire square, making the scattered robot wreckage look very small in the square. Some are still smoking, and other buildings are not damaged.
Output1 output — open the canvas to view
- 12
Image generator
Image generatorNano Banana Pro- Input
PromptExpose more balcony area and make the entire balcony appear larger
Output1 output — open the canvas to view
- 13
Video generator
Video generatorSeedance 2.0- Input
- Rex
- image
- rex battle damage 2
- 02_Little Jazz_Black and White Cow Cat Setting Board
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: the texture of anamorphic widescreen movies, the look and feel of IMAX film cameras, Panavision C series anamorphic lenses, dynamic blur, elliptical out-of-focus, and slight softening of edges; the post-battle drama shots are stable, slow, and silent, and the close-ups focus on capturing the changes in Rex's micro-expressions from pretending to be calm to panic, and then to recognizing the facts. Color and tone: The overall light is transparent and even, the highlights are not overexposed, the dark parts retain complete details, the transition between light and dark is natural, and it has a slight retro film soft light texture. The interior of the house is dominated by warm yellow lighting, and the cold and warm transitions naturally on Rex's face, Buddy's black screen, wooden floors and copper pipe walls; there is water vapor and dust in the air, and the shadows are soft but retain details. . Mood/Rhythm Tone: Buddy is still frozen. Rex first tries to wake it up with actions, then gradually panics when there is no response, and finally slowly realizes that Buddy may have left. Character and scene reference: Rex reference {{Mixed 5}}, Buddy reference {{Mixed 6}}, Little Jazz reference {{Mixed 3}}, indoor reference {{Mixed 4}}. Storyboard 1: Hesitation after the image goes out (0-3s): Scenery farewell
Output1 output — open the canvas to view
- 14
Video generator
Video generatorSeedance 2.0- Input
- image
- rex battle damage 2
- Buddy shuts down
- Buddy
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: the texture of anamorphic widescreen movies, the look and feel of IMAX film cameras, Panavision C series anamorphic lenses, motion blur, elliptical out-of-focus, and slight softening of edges; the lens first remains dead still, and then breaks the silence with the subtle blue light and mechanical sound of the Buddy system restarting, and the rhythm changes from sad and slow to unbelievable hope. Color and tone: The overall light is transparent and even, the highlights are not overexposed, the dark parts retain complete details, the transition between light and dark is natural, and it has a slight retro film soft light texture. The interior of the house is dominated by warm yellow lighting, and the cold and warm transitions naturally on Rex's face, Buddy's black screen, wooden floors and copper pipe walls; there is water vapor and dust in the air, and the shadows are soft but retain details. Mood/Rhythm Tone: Rex seemed to have accepted Buddy's departure and was standing up with his injured body ready to leave. Buddy suddenly restarted and mechanically read out the default agreement to protect family members; Rex went from numbness and hesitation to disbelief, and his sadness was interrupted by absurd and warm hope. Character and scene reference: Rex reference {{Mixed 5}}, Buddy reference {{Mixed 6}}, Little Jazz reference {{Mixed 3}}, Rex's home interior reference
Output1 output — open the canvas to view
- 15
Video generator
Video generatorSeedance 2.0- Input
- Buddy
- image
- Rex
- rex battle damage 2
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic widescreen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, dynamic blur, elliptical out-of-focus, slightly softened edges; the mood changes from relief after sadness to gentle humor, the lens remains slow and steady, leaving enough pause for expressions and reactions. Color and tone: The room is dominated by warm yellow lights at night, and the cold and warm transitions naturally on Rex's face, Buddy's black screen, wooden floors, and copper pipe walls; there is water vapor and dust in the air, and the shadows are soft but retain details. The overall light is transparent and even, the highlights are not overexposed, and the dark parts retain complete details. The transition between light and dark is natural, with a slight retro film soft light texture. The center of the picture shifts from the ruins to the warm relationship between the three. Mood/Rhythm Tone: Buddy looked up at Rex and smiled. Rex finally turned from sadness to happiness and relief, joking with his friend who "died and came back to life"; the last three people sat in the war-damaged home, forming a warm moment of a real family. Character and scene reference: Rex reference {{Mixed 5}}, Buddy reference {{Mixed 6}}, Little Jazz reference {{Mixed 3}}, Rex's battle-damaged interior reference {{Mix
Output1 output — open the canvas to view
- 16
Video generator
Video generatorSeedance 2.0- Input
- image
- Buddy
- 02_Little Jazz_Black and White Cow Cat Setting Board
- Buddy
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: the texture of anamorphic widescreen movies, the look and feel of IMAX film cameras, Panavision C series anamorphic lenses, dynamic blur, elliptical out-of-focus, and slight edge softening; daily drama lenses are stable, soft, and intimate, with delicate and natural movements. Color and tone: In Rex's living room in the afternoon, soft golden sunlight slants in from the window, and there are fine dust floating slowly in the air. The red leather sofa, wooden floor, brass frame and retro appliances glow with warm highlights; the light of Buddy's blue screen forms a slight contrast with the warm light in the room, making the whole place warm, relaxing, and like the daily life of a small family in the apocalypse. Mood/Rhythm Tone: After Buddy went home with Rex for the first time, he took on the responsibility of the "new butler" seriously and made a feeding button for the little jazz; Rex taught the cat to press the button in a more life-like way, and the relationship between the three naturally heated up in a small feeding interaction, which was light comedy, warmth, and healing. Character and scene reference: Rex reference {{Mixed 5}}, Buddy reference {{Mixed 4}}, Little Jazz reference {{Mixed 3}}, Rex's living room reference {{Mixed 6}}, circular feeding button control
Output1 output — open the canvas to view
- 17
Video generator
Video generatorSeedance 2.0- Input
- image
- 02_Little Jazz_Black and White Cow Cat Setting Board
- Buddy
- Rex
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: the texture of anamorphic widescreen movies, the look and feel of IMAX film cameras, Panavision C series anamorphic lenses, dynamic blur, elliptical out-of-focus, and slight edge softening; daily drama lenses are stable, soft, and intimate, with delicate and natural movements. Color and tone: In Rex's living room in the afternoon, soft golden sunlight slants in from the window, and there are fine dust floating slowly in the air. The red leather sofa, wooden floor, brass frame and retro appliances glow with warm highlights; the light of Buddy's blue screen forms a slight contrast with the warm light in the room, making the whole place warm, relaxing, and like the daily life of a small family in the apocalypse. Mood/Rhythm Tone: After Buddy went home with Rex for the first time, he took on the responsibility of the "new butler" seriously and made a feeding button for the little jazz; Rex taught the cat to press the button in a more life-like way, and the relationship between the three naturally heated up in a small feeding interaction, which was light comedy, warmth, and healing. Character and scene reference: Rex reference {{Mixed 5}}, Buddy reference {{Mixed 4}}, Little Jazz reference {{Mixed 3}}, Rex's living room reference {{Mixed 6}}, circular feeding button control
Output1 output — open the canvas to view
- 18
Video generator
Video generatorSeedance 2.0- Input
- Image 1 generated
- Buddy
- 02_Little Jazz_Black and White Cow Cat Setting Board
- floor
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: the texture of anamorphic widescreen movies, the look and feel of IMAX film cameras, Panavision C series anamorphic lenses, dynamic blur, elliptical out-of-focus, and slight edge softening; daily drama lenses are stable, soft, and intimate, with delicate and natural movements. Color and tone: In Rex's living room in the afternoon, soft golden sunlight slants in from the window, and there are fine dust floating slowly in the air. The red leather sofa, wooden floor, brass frame and retro appliances glow with warm highlights; the light of Buddy's blue screen forms a slight contrast with the warm light in the room, making the whole place warm, relaxing, and like the daily life of a small family in the apocalypse. Mood/Rhythm Tone: After Buddy went home with Rex for the first time, he took on the responsibility of the "new butler" seriously and made a feeding button for the little jazz; Rex taught the cat to press the button in a more life-like way, and the relationship between the three naturally heated up in a small feeding interaction, which was light comedy, warmth, and healing. Character and scene reference: Rex reference {{Mixed 5}}, Buddy reference {{Mixed 4}}, Little Jazz reference {{Mixed 3}}, Rex's living room reference {{Mixed 6}}, circular feeding button control
Output1 output — open the canvas to view
- 19
Video generator
Video generatorSeedance 2.0- Input
- 04Go to run 04
- 10Go to run 10
- Rex
- 02_Little Jazz_Black and White Cow Cat Setting Board
- Buddy
- Buddy
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic widescreen movie texture, using IMAX film camera and Panavision C series anamorphic lens. The tranquility, comfort and completion of the three-person team after the battle. Color and tone: The central console, the ground circular track, and the signal tower warning lights are all green. The afterglow of the sunset is softly mixed with green light. The highlights are warm but not overexposed, and the details in the dark parts are complete. Mood/Rhythm Tone: Rex lay tired on the ground after being injured in the battle, with Buddy and Little Jazz beside him; the three-person team finally completed saving the world, and the mood was gentle and quiet victory. Character and scene reference: Rex reference {{Mixed 2}}, Buddy reference, Little Jazz reference, rooftop final battle scene reference {{Mixed 3}}, final central console reference {{Mixed 5}}, giant guard robot reference Storyboard 1: The peaceful moment after victory in the battle (0-8s): Scenery: panoramic view, low camera position Mirror Movement: Slowly pull back and rise Screen content: Rex is lying horizontally on the ground in the middle and lower part of {{Mixed 6}}, looking up at the sky (head to the left). The state is that he is lying tiredly after the battle.
Output1 output — open the canvas to view
- 20
Video generator
Video generatorSeedance 2.0- Input
- 10Go to run 10
- 40cm Revolver Marked Edition - Copy
- 02_Little Jazz_Black and White Cow Cat Setting Board
- Buddy
- Rex
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic wide-screen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, dynamic blur, elliptical out-of-focus, slightly softened edges; 15 seconds of one shot to the end, low camera position surrounding and following Rex, movements as fast as lightning, and the lens moves close to the body to create a strong sense of presence. Color and tone: Warm yellow ceiling lights and cold blue pipeline lights are interlaced in the closed corridor. The metal walls and wet and shiny floors reflect red warning light. The red electronic eyes of the patrol robot in the distance form an oppressive light spot; the battle sparks burst brightly briefly but are not overexposed, and the dark parts retain complete mechanical details. Mood/rhythm tone: Buddy is unlocked by the elevator gate at the end of the corridor, and Rex meets three patrol robots alone. The whole scene is like a calm, agile, and handsome close-range lightning duel. The sense of fate in the closed corridor coexists with the impact of the action. Character and scene references: Rex Reference {{Mixed 2}}, Infected Patroller Robot Reference {{Mixed 9}}, Corridor Scene Reference {{Mixed 8}}, Atomic Double Barrel Revolver and Katana Reference {{Mixed 6}} {{Mixed 7}}. One shot to the end
Output1 output — open the canvas to view
- 21
Video generator
Video generatorSeedance 2.0- Input
- 10Go to run 10
- Rex
- Katana Normal Version - Replica
- 40cm Revolver Marked Edition - Copy
- 01_Infected Patroller_Black Legged Security Robot Setting Board
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic wide-screen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, dynamic blur, elliptical out-of-focus, slightly softened edges; 15 seconds of one shot to the end, low camera position surrounding close-up shooting of Rex, movements as fast as lightning, and the lens moving close to the body to create a strong sense of presence. Color and tone: Warm yellow ceiling lights and cold blue pipeline lights are interlaced in the closed corridor. The metal walls and wet and shiny floors reflect red warning light. The red electronic eyes of the patrol robot in the distance form an oppressive light spot; the battle sparks burst brightly briefly but are not overexposed, and the dark parts retain complete mechanical details. Mood/rhythm tone: Buddy is unlocked by the elevator gate at the end of the corridor, and Rex meets three patrol robots alone. The whole scene is like a calm, agile, and handsome close-range lightning duel. The sense of fate in the closed corridor coexists with the impact of the action. Character and scene references: Rex Reference {{Mixed 2}}, Infected Patroller Robot Reference {{Mixed 9}}, Corridor Scene Reference {{Mixed 8}}, Atomic Double Barrel Revolver and Katana Reference {{Mixed 6}} {{Mixed 7}}. One shot
Output1 output — open the canvas to view
- 22
Video generator
Video generatorSeedance 2.0- Input
- 07Go to run 07
- 10Go to run 10
- Buddy
- Rex
- Buddy
- 40cm Revolver Marked Edition - Copy
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: the texture of anamorphic widescreen movies, the look and feel of IMAX film cameras, Panavision C series anamorphic lenses, dynamic blur, elliptical out-of-focus, and slight softening of edges; the rhythm of the drama after the battle, slowly pushing the camera, one shot to the end. Color and tone: The gate area is illuminated by warm yellow ceiling lights and cold blue vertical light strips. The metal door panel has old paint scratches and shiny reflections, and the wet and shiny ground reflects red warning lights; Mood/rhythm tone: Rex returns to the elevator door after finishing the battle cleanly, Buddy has just finished unlocking, the team briefly regains tacit understanding and humor, and the three of them enter the elevator leading to the core area together. Character and scene reference: Rex reference {{Mixed 2}}, Buddy reference {{Mixed 3}}, Little Jazz reference {{Mixed 5}}, elevator gate reference {{Mixed 7}}, elevator gate opening internal reference {{Mixed 8}}. Storyboard 1: Put the gun back and turn around (0-15s): Shot: medium shot, head-up camera position: camera movement: slowly moving forward Content of the scene: Rex is standing in the middle of the corridor facing the camera, with the elevator gate behind him, and has just inserted the revolver back into the gun with his right hand.
Output1 output — open the canvas to view
- 23
Video generator
Video generatorSeedance 2.0- Input
- 04_Rex_HD skin and beard optimization setting board
- gate
- 02_Little Jazz_Black and White Cow Cat Setting Board
- Rex
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic widescreen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, dynamic blur, elliptical out-of-focus, slightly softened edges; single lens for 5 seconds, low camera position slowly zooms in, and the sense of oppression before the battle gradually tightens. Color and tone: The closed corridor is alternately illuminated by warm yellow ceiling lights and cold blue pipeline lights, and the metal wall reflects the red warning light in the distance; Mood/Rhythm Tone: Buddy is cracking the code below the right panel of the gate, with the cat at his feet. Rex was standing in front of the gate with his back to the camera, but suddenly sensed danger coming from behind, and he calmly turned around, ready to fight. Character and scene reference: Rex reference {{Mixed 5}}, background gate reference {{Mixed 4}}, buddy reference {{Mixed 7}}, cat reference {{Mixed 6}}, atomic double-barreled revolver reference {{Mixed 3}}. Single camera Rex prepares to face the enemy (0-6s): Scenery: Close-up of Rex's upper body, low camera angle and back shot Movement of the camera: Slowly zoom in Screen content: Rex is standing in front of the gate with his back to the camera, his body is located in front of the center of the screen, and the background of the screen is
Output1 output — open the canvas to view
- 24
Video generator
Video generatorSeedance 2.0- Input
- 10Go to run 10
- city 3
- Buddy
- image
- motorcycle
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) Image style and light and shadow description: hyper-realism, extreme lifelikeness, no game CG feel, no slow and stiff movements, no logical confusion. The 1960s retro sci-fi atomic punk aesthetic, the overall light is transparent and even, the highlights are not overexposed, the dark parts retain complete details, the transition between light and dark is natural, with a slight retro film soft light texture. The warm orange sunlight in the early morning passes through the main street of the abandoned city, and the red scanning light of the infected patrolman forms a sharp beam on the morning fog, broken glass, old asphalt, Coke vending machine, chrome-plated motorcycle shell and Rex sunglasses; orange atomic energy bombs, red lasers, metal sparks, soda popping and dust scattering form a strong momentum. Cold and warm transition naturally in the morning light, red threat light, orange reaction core and urban shadow. The mood is that of a motorcycle chase escalating into a street breakout, where the speed, impact, and Rex-esque fart confidence continue to grow. Anamorphic widescreen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, motion blur, elliptical bokeh, slight edge softening, atomic retro punk, western rock, and doomsday romance. Character and scene reference: Rex reference {{Mixed 2}}; B-07 Buddy reference {{Mixed 3}}; Little Jazz reference {{Mixed 5}}; Retro atomic punk motorcycle reference {{Mixed 7}}; Abandoned city main street reference {{Mixed 9}}; Infected patrol machine
Output1 output — open the canvas to view
- 25
Video generator
Video generatorSeedance 2.0- Input
- 03Go to run 03
- 10Go to run 10
- Rex
- 02_Little Jazz_Black and White Cow Cat Setting Board
- Buddy
- Buddy
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) Image style and light and shadow description: hyper-realism, extreme lifelikeness, no game CG feel, no slow and stiff movements, no logical confusion. The 1960s retro sci-fi atomic punk aesthetic, the overall light is transparent and even, the highlights are not overexposed, the dark parts retain complete details, the transition between light and dark is natural, with a slight retro film soft light texture. The interior of the security gate of the AI hub base is intertwined with cold blue screen light, red scanning lines and warm orange light that slants in from the entrance in the early morning. The cold and warm are naturally transitioned on the metal gate, copper-colored guard box, ground reflection, Rex sunglasses, Buddy shell and little jazz hair; there is the smell of old metal, machine oil, wet concrete, dust and high-voltage current in the air, and the shadows are elongated but the details are preserved. Emotions are the pressure, silence and tension that can trigger danger at any time after entering an unknown restricted area. Anamorphic widescreen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, motion blur, elliptical bokeh, slight edge softening, atomic retro punk, western rock, and doomsday romance. Content of this scene: Rex, Buddy and Little Jazz enter the security gate of the AI hub base. The old security system begins to scan them. Buddy tries to find a way to enter the core area. Character and scene reference: Rex reference {{Mixed 2}}; B-07 Buddy reference {{Mixed 3}}; Little Jazz reference {{Mixed 5}};
Output1 output — open the canvas to view
- 26
Video generator
Video generatorSeedance 2.0- Input
- 10Go to run 10
- 02_Little Jazz_Black and White Cow Cat Setting Board
- 02_AI hub base_Entrance security gate
- image
- Buddy
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) Image style and light and shadow description: hyper-realism, extreme lifelikeness, no game CG feel, no slow and stiff movements, no logical confusion. The 1960s retro sci-fi atomic punk aesthetic, the overall light is transparent and even, the highlights are not overexposed, the dark parts retain complete details, the transition between light and dark is natural, with a slight retro film soft light texture. The warm orange sunlight in the early morning illuminates the AI hub base entrance security gate, retro copper-colored sentry box, chrome-plated pipelines, wet metal ground and parked motorcycles. The cold blue screen light inside the entrance is intertwined with the residual red security scan light. The cold and warm transitions naturally on the gate, ground reflection, Rex jacket, Buddy shell and Little Jazz hair; there is the smell of dust, old metal, engine oil, wet concrete and high-voltage current burning in the air, and the shadows are elongated but the details are preserved. The emotion is the brief pause after the outfield chase, the strangeness, wariness, and pressure of Rex entering the unknown zone for the first time. Anamorphic widescreen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, motion blur, elliptical bokeh, slight edge softening, atomic retro punk, western rock, and doomsday romance. Content of this scene: Rex parked his motorcycle in front of the entrance of the AI hub base, hugged Buddy and Little Jazz, and the three entered the security gate area for the first time. Rex remained highly vigilant about unfamiliar environments. Character and scene reference: Rex reference {{Mixed 2}}; B-07 Buddy reference
Output1 output — open the canvas to view
- 27
Video generator
Video generatorSeedance 2.0- Input
- 10Go to run 10
- 02_Little Jazz_Black and White Cow Cat Setting Board
- image
- 40cm revolver marked version
- Rex
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) Image style and light and shadow description: hyper-realism, extreme lifelikeness, no game CG feel, no slow and stiff movements, no logical confusion. The 1960s retro sci-fi atomic punk aesthetic, the overall light is transparent and even, the highlights are not overexposed, the dark parts retain complete details, the transition between light and dark is natural, with a slight retro film soft light texture. The warm orange sunlight in the early morning illuminates the square at the base of the Atlas Relay tower, and infected red light pulses and flashes from the tower entrance, ground pipelines, defense turrets, and mechanical wreckage; the orange atomic reaction core, red defense beam, broken glass in bullet time, dust, metal sparks, and Rex's fluttering coat create a strong visual impact. The emotion is the last cool dodge before the motorcycle chase comes to an end. Rex clears the last enemy in the outfield in an extremely confident way. Anamorphic widescreen movie texture, IMAX film camera look and feel, Panavision C series anamorphic lens, motion blur, elliptical bokeh, slight edge softening, atomic retro punk, western rock, and doomsday romance. Content of this scene: Rex rushed to the entrance of Atlas Relay on a motorcycle, used a handsome emergency stop dodge and bullet time counterattack, destroyed the last defensive enemy in the outfield, and ended with the motorcycle parked sideways in front of the tower door. Character and scene reference: Rex reference {{Mixed 2}}; B-07 Buddy reference {{Mixed 3}}; Little Jazz reference {{Mix
Output1 output — open the canvas to view
- 28
Video generator
Video generatorSeedance 2.0- Input
- Katana normal version
- 40cm revolver marked version
- Rex
- picture
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic widescreen movie texture, using an IMAX film camera, paired with Panavision C series anamorphic lenses, dynamic blur, elliptical out-of-focus, and slightly softened edges; this scene is a 15-second shot to the end, close handheld follow-up shooting, the camera moves continuously as Rex draws a gun, rolls, blocks, and slides without cutting the lens. Color and tone: The square on the top of the tower is backlit by the golden orange of the setting sun, soft warm light reflected by the sea of clouds, divided by dark red infected light and cyan blue ground light strips, the metal ground is wet and reflective, the red laser sweeps across the ground leaving bright traces, the muzzle orange energy flash and metal sparks briefly illuminate the brim of Rex's hat and the edge of his coat. Mood/rhythm tone: The first round of offensive officially broke out, Rex successively eliminated 4 patrol robots in one shot; the rhythm changed from frontal impact to ground rolling, close block, side sliding counterattack, and finally stopped briefly to welcome the second round of siege. Character and scene references: Rex Reference {{Portrait 1}}, Rooftop Central Tower Platform Reference, Infected Patroller Robot Reference {{Portrait 4}}, Atomic Double Barrel Revolver Reference {{Mixed 3}}, Katana Reference {{Mixed 2}}
Output1 output — open the canvas to view
- 29
Video generator
Video generatorSeedance 2.0- Input
- Rex
- picture
- Buddy
- picture
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic widescreen movie texture, using IMAX film camera and Panavision C series anamorphic lens. The drama focuses on steady advancement, aerial photography, detailed close-ups and restrained follow-up shots, maintaining a sense of grand space and a sense of sacred oppression at the final level. Color and tone: The top platform of the tower is in the golden orange backlight of the setting sun, the sea of clouds reflects soft and warm light, and the metal ground is moist and shiny; the dark red inside the central tower is infected with slow pulses of energy, and the cyan-blue orbital light in the console glass cover rotates around the red core. The warm skylight, dark red tower light and cyan-blue console light form a clear contrast between cold and warm, the highlights are not overexposed, and the details in the dark parts are complete. Mood/rhythm tone: Rex, Buddy and Little Jazz walked from the elevator passage to the top platform of the tower, walked through the open square to the final central console; the rhythm went from the shocking space display to the target confirmation, using dialogue to explain the console function, and establishing the goal for the final crack and subsequent decisive battle. Character and scene reference: Rex reference {{Portrait 1}}, Buddy reference {{Portrait 2}}, Little Jazz reference {{Mixed 3}}, rooftop final battle scene reference {{Mixed 6}}
Output1 output — open the canvas to view
- 30
Video generator
Video generatorSeedance 2.0- Input
- 01_Infected Patroller_Black Legged Security Robot Setting Board
- Buddy
- picture
- picture
PromptNo BGM, only ambient sound and lines (if any), do not generate line subtitles (fixed output) The core of the style: 1960s American retro atomic science fiction, western apocalyptic romance, movie-level texture, ultra-realism, extreme verisimilitude, eliminating game CG feel, prohibiting slow and stiff movements, and prohibiting logical confusion. Visual tone: anamorphic widescreen movie texture, using IMAX film camera and Panavision C series anamorphic lens. The literary scenes are mainly based on steady advancement, detailed close-ups and counter-attack close-ups. When the enemy appears, slow zoom-in and telephoto compression are added to create a sense of space oppression before the battle. Color and tone: The platform on the top of the tower is in the golden orange backlight of the sunset, and the cyan and blue light of the console is reflected on the white body of Buddy and the edge of Rex's jacket; the elevator exit under the tall signal tower in the distance gradually lights up with a dark red warning light, and the metal floor reflects red and blue interlaced light. The highlights are not overexposed, and the details in the dark parts are complete. Mood/Rhythm Tone: Rex asked Buddy to start cracking, and Buddy accessed the control panel and explained that it would take time; a dozen patrol robots suddenly appeared at the elevator exit in the distance, and Rex stopped joking and prepared to fight alone to buy time for the crack. Character and scene reference: Rex reference {{Portrait 1}}, Buddy reference {{Portrait 2}}, Little Jazz reference {{Mixed 3}}, rooftop final battle scene reference {{Mixed 6}}, final central console reference {{Mixed
Output1 output — open the canvas to view
The remaining 96 runs are on the canvas in CinAI Studio.